Remember, with a Metallurgic Summonings on the battlefield, we are basically awakening Part the Waterveil for only six mana, since it comes along with a 6/6 Construct token. ![]() The most straightforward is to play a Metallurgic Summonings and then, on the following turn, start chaining together copies of Part the Waterveil. They are also our most important combo pieces when it comes to winning in one big turn with Metallurgic Summonings.Īs far as the combo finish, there are a couple of ways to go about it. Part the Waterveil and Nissa's Renewal are absolutely insane in our deck, closing out the game quickly once we get a Metallurgic Summonings on the battlefield by making 6/6 Construct tokens and helping us get back in the game when we are behind. As such, once we get it on the battlefield, it's likely to stick around and win us the game. Fragmentize and Natural State can't hit it due to CMC restrictions creature removal can deal with our Construct tokens, but we can always make more and while a few people are playing Appetite for the Unnatural, it hasn't been widely adopted. Right now, most Standard players are focused on beating artifacts like Smuggler's Copter and Fleetwheel Cruiser, but many of the common artifact-hate cards don't deal with Metallurgic Summonings. While it might not be that obvious, Metallurgic Summonings is actually fairly difficult to deal with onces it hits the battlefield. Sometimes, we win right away by stringing together Part the Waterveils and Nissa's Renewals other times, we play a more controlling game, making blockers at instant speed and filtering through our deck with card draw while eventually winning the game by using the second ability on Metallurgic Summonings, which usually draws us 10 or more instants and sorceries from our graveyard! Once we untap with Metallurgic Summonings, it becomes really hard to lose the game. The idea here is that we'll ramp into Metallurgic Summonings on Turn 4, and then for the rest of the game, just about every spell in our deck comes with the kicker of a Construct token. Metallurgic Summonings is the card that makes our entire deck work, and many of the other cards in our deck are included to maximize its power. The basic idea of the deck is that we spend the early turns filtering through our library to find our combo pieces and ramping up to five, six, and then 10 mana, which allows us to win the game by attacking with a bunch of 6/6 Construct tokens! Let's start our discussion with the namesake card of the deck: Metallurgic Summonings. Temur Summonings is essentially a somewhat controlling ramp-combo deck. We'll talk more about Temur Summonings after the videos, but first a quick reminder: if you enjoy the Budget Magic series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube Channel to keep up on all the latest and greatest. ![]() The end result is a deck I'm calling Temur Summonings! The original list was green-blue, but after seeing the results from the first week of Standard, I realized we needed a splash of red to be able to deal with aggressive creatures and Smuggler's Copter. ![]() The long, long wait is over: Kaladesh is out on Magic Online! As such, this week we are heading to the brand new Standard format for what might be the most successful Budget Magic deck of all time! Back during spoiler season, I wrote a little bit about how I thought Metallurgic Summonings was the most underrated card from Kaladesh and even included a brew based around the enchantment's synergy with Part the Waterveil and Nissa's Renewal. ![]() Laphi, Budget Magic lovers! It's that time again.
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